
AccelByte Gaming Services
8.2#3 in game matchmaking softwareFrom $1,000 a monthFree planAndroidiOSWebAPI
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| Fact | AccelByte Gaming Services | Hyperstone |
|---|---|---|
| Analytics | Game Analytics provides engagement dashboards for DAU, MAU, peak players, acquisition, retention and matchmaking, with configurable timeframes and CSV export. | Its analysis dashboards update as player events arrive and include Engagement, Monetization, and Business reports plus an AI Report. |
| Company size | LinkedIn lists AccelByte as a privately held software company with 201–500 employees. | Gleb Shishov's LinkedIn profile shows Theoretical Studio affiliation and 120 followers on the profile page. |
| Integrations | The game SDKs support Unreal Engine and Unity, while the TypeScript SDK can be used in a browser or service environment. | The maker advertises Unity SDK and server-to-server integration and says its SDK/API can complement analytics, ad mediation, and payment tools. |
| Product | AccelByte Gaming Services is a managed backend platform for building and operating online games. | Hyperstone is a game optimization platform that tunes prices, difficulty, ad frequency, and LiveOps by testing up to 1,000 combinations at once. |
| Security | AccelByte says it is ISO 27001 compliant and commissions regular third-party penetration tests of AGS infrastructure and services. | SDK traffic uses HTTPS/TLS, IP addresses are anonymized before processing, and the service says collected data is not shared with third parties. |
AGS is intended for game studios building and operating online games, from small teams to global launches. It may suit teams seeking managed backend services for player accounts, multiplayer and live operations.
Hyperstone is intended for indie teams, mid-size studios, publishers, and enterprise game teams that want to adjust game settings using player-level metrics. Its free plan may suit teams within the 2,000-install monthly allowance per app.