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AccelByte Gaming Services vs Crux

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Crux

7.5#9 in game leaderboard softwareFrom $10 a month
Free planAndroidiOSWebAPI
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What both publish

FactAccelByte Gaming ServicesCrux
IntegrationsThe game SDKs support Unreal Engine and Unity, while the TypeScript SDK can be used in a browser or service environment.The maker lists Unity, Roblox, Godot, and custom game servers as supported integrations, and publishes JavaScript, Godot, Unity, and Roblox client SDKs.
Intended usersAccelByte describes AGS as a service for game studios building and operating online games, from small teams to global launches.Crux says it is best suited to dedicated-server and multiplayer survival or co-op games, including indie and mid-size studios, and less suited to offline single-player games.
ProductAccelByte Gaming Services is a managed backend platform for building and operating online games.Crux provides multiplayer game backend services including player authentication, persistent data, leaderboards, server registry, live config, economy, and matchmaking.
SecurityAccelByte says it is ISO 27001 compliant and commissions regular third-party penetration tests of AGS infrastructure and services.Crux describes PostgreSQL row-level security, environment isolation, and separate API key, server token, and player JWT access modes.

AccelByte Gaming Services plans

  • Public Cloud FoundationsFree
  • CommunityFree
  • Standard support$1,000 a month
  • Private Cloud Foundations$1,500 a month
  • Private Cloud Multiplayer$2,500 a month
  • Private Cloud Online$2,500 a month

Crux plans

  • DevFree
  • Launch$10 a month
  • Scale$79 a month
  • CustomPriced on request

Pick AccelByte Gaming Services if…

AGS is intended for game studios building and operating online games, from small teams to global launches. It may suit teams seeking managed backend services for player accounts, multiplayer and live operations.

Pick Crux if…

Crux is aimed at indie and mid-size teams building dedicated-server multiplayer survival or co-op games. It is less suited to offline single-player games.

Charts they share