YvLink
The facts below are what the maker publishes about YvLink, checked and dated. Our editors have not written about it yet.
The facts
Each one read from YvLink's own pages, with the date it was checked.
What it does
- API documentation
- The project includes API documentation and links to an online API documentation site deployed by GitHub Actions.checked 3 Oct 2026
- Authentication limits
- YvLink does not terminate Minecraft online-mode authentication or generate Velocity modern forwarding or BungeeCord player data, and its allowlist is only an early filter.checked 3 Oct 2026
- Backend selection
- Backend selection supports sequential, random, round-robin, least-connections, and lowest-latency strategies, with automatic failover when a connection fails.checked 3 Oct 2026
- Bedrock crossplay
- Bedrock crossplay can use an external Geyser Standalone process or YvLink-managed GeyserLite, with a real RakNet Pong check; managed GeyserLite is Linux-only.checked 3 Oct 2026
- Compatibility limit
- YvLink does not terminate online-mode authentication or generate Velocity modern forwarding or BungeeCord player information.checked 3 Oct 2026
- Deployment guidance
- The management listener defaults to 127.0.0.1:18080, and the README recommends exposing it through an HTTPS reverse proxy rather than binding it directly to a public address.checked 3 Oct 2026
- Game compatibility
- After routing, YvLink transparently forwards Vanilla, Fabric, Forge, and NeoForge traffic and preserves Forge/NeoForge status extensions.checked 3 Oct 2026
- Health and failover
- YvLink can try another backend after a connection failure and optionally check backend health using TCP or Minecraft Status probes.checked 3 Oct 2026
- Health checks
- Optional health checks use TCP or the Minecraft Status protocol.checked 3 Oct 2026
- Integrations
- The project documents integrations with Geyser Standalone, GeyserLite, optional ViaLite, Nginx, systemd, and Certbot.checked 3 Oct 2026
- Intended users
- The documented features and deployment instructions describe YvLink as a self-hosted proxy for Minecraft server operators managing routes and backend pools.checked 3 Oct 2026
- License
- YvLink is licensed under AGPL-3.0-only, which the maker says permits personal, corporate, and commercial use subject to the license's source-sharing requirements.checked 3 Oct 2026
- Mod support
- After routing, it transparently forwards Vanilla, Fabric, Forge, and NeoForge traffic and preserves Forge and NeoForge status extensions.checked 3 Oct 2026
- Product
- YvLink is a Rust and Tokio Minecraft Java TCP proxy that routes connections by hostname and transparently forwards later game and mod-loader traffic.checked 3 Oct 2026
- Purpose
- YvLink is a Rust and Tokio Minecraft Java TCP proxy that routes connections by the hostname in the client handshake and relays later game and mod traffic.checked 3 Oct 2026
- Routing
- One public port can serve multiple hostnames, with exact and wildcard matching, a fallback rule, and up to 128 backends per route.checked 3 Oct 2026
- Routing and balancing
- One public port can route multiple hostnames, and each route supports up to 128 backends with sequential, random, round-robin, least-connections, or lowest-latency selection.checked 3 Oct 2026
- Security
- The management API uses a Bearer Token, configuration changes are persisted atomically, and the maker recommends keeping the management listener on loopback and exposing it through HTTPS.checked 3 Oct 2026
- Version compatibility
- Optional ViaLite support can route Java connections through an isolated subprocess to backends running different protocol versions.checked 3 Oct 2026
- Web console
- Its embedded web control panel manages routes, backend pools, status responses, allowlists, health checks, and crossplay settings.checked 3 Oct 2026
Where it runs
- Deployment platforms
- The maker lists downloadable builds for x86_64 Linux variants, ARM64 Linux, and 64-bit Windows; Linux is recommended for source builds and other Rust/Tokio platforms may build from source.checked 3 Oct 2026
- Download platforms
- The README lists installable packages for 64-bit Windows and Linux builds for x86_64 and ARM64.checked 3 Oct 2026
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