TrueMetaverse
TrueMetaverse is a free, open-source 2D world that groups can host themselves for studying, meetings, presentations, games, and online social time.
What TrueMetaverse is
TrueMetaverse is a free, open-source 2D world that groups can host themselves for studying, meetings, presentations, games, and online social time. Users create or join pixel-art spaces, move around collision-aware maps, and enter rooms with short codes. Five maps are included: Study Library, Multi-room House, Virtual Office, Classroom, and Enchanted Forest Hide & Seek. The Hide & Seek mode accommodates 3–12 players per room, with server-controlled roles, timers, tagging, line of sight, concealment zones, and spectator states. Shared spaces also support LiveKit audio and video, screen sharing, and a creator-controlled Excalidraw whiteboard. Study sessions have persistent timers and leaderboards covering daily, weekly, monthly, and all-time results. The browser app documents keyboard controls on desktop and joystick and zoom controls on touch devices. The maker documents Docker deployment, including the frontend, APIs, realtime server, database, media services, TLS, and TURN on one VPS. The source code is licensed under MIT.
Good
- Five maps for shared activities.
- Hide & Seek supports 3–12 players.
- Includes audio, video, screen sharing, and whiteboard.
- Docker deployment can run on one VPS.
- MIT-licensed and free.
Watch out
- No certified global concurrency figure.
- Restarting the WebSocket process clears room and game state.
- Hide & Seek is capped at 12 players per room.
Who it suits
It suits groups that want a self-hosted browser space for study, meetings, or multiplayer activities. Touch controls are documented for mobile devices, while local LiveKit configuration recommends a Linux host.
Verdict
TrueMetaverse brings study tools, collaboration, and a small-room game mode into a self-hosted browser world. Groups should account for its lack of a certified global concurrency figure and the loss of ephemeral state when the WebSocket process restarts.
The facts
Each one read from TrueMetaverse's own pages, with the date it was checked.
What it does
- Availability limitation
- Room, whiteboard, and active game state reside in a single WebSocket process, and restarting it clears that ephemeral state.checked 4 Oct 2001
- Collaboration
- Presentation mode includes screen sharing, and the classroom whiteboard synchronizes Excalidraw scenes with server-side permission and payload checks.checked 9 Oct 2001
- Communication
- LiveKit provides audio, camera video, and screen sharing, with TURN fallback for restrictive networks.checked 9 Oct 2001
- Deployment
- The project provides a Docker Compose deployment with the web app, APIs, real-time server, PostgreSQL, LiveKit, Redis, TLS routing, and TURN configuration.checked 9 Oct 2001
- Hide & Seek
- Hide & Seek supports 3–12 players, with server-controlled roles, timers, tagging, line of sight, concealment zones, and spectator states.checked 9 Oct 2001
- Integrations
- The documented stack integrates LiveKit, Excalidraw, PostgreSQL, Redis, Docker Compose, and Cloudflare DNS.checked 9 Oct 2001
- License
- The source code is licensed under the MIT License.checked 9 Oct 2001
- Limit
- The README says there is no certified global concurrency figure because combined WebSocket, WebRTC, and TURN load testing has not been done; rooms other than Hide & Seek have no hard participant cap.checked 9 Oct 2001
- Maps
- It includes five maps: Study Library, Multi-room House, Virtual Office, Classroom, and Enchanted Forest Hide & Seek.checked 9 Oct 2001
- Maps and game
- It provides five maps and an authoritative Hide & Seek mode for 3–12 players per room.checked 4 Oct 2001
- Multiplayer
- Shared worlds support real-time presence, grid movement, collision-aware positioning, room creation, and short join codes.checked 9 Oct 2001
- Product
- TrueMetaverse is a self-hosted, real-time 2D virtual world for studying, meeting, presenting, playing, and spending time together online.checked 9 Oct 2001
- Scaling limit
- The maker reports no certified global concurrency figure; Hide & Seek is capped at 12 players per room, while other rooms have no hard participant cap.checked 4 Oct 2001
- Security
- The project documents JWT authentication, salted scrypt password hashing, per-IP rate limits on failed signup and signin attempts, and server-side validation of room and game actions.checked 9 Oct 2001
- Shared spaces
- Users can create or join pixel-art spaces with realtime presence, grid movement, collision-aware maps, and room codes.checked 4 Oct 2001
- Study tools
- Study sessions use persistent timers and leaderboards with daily, weekly, monthly, and all-time rankings.checked 9 Oct 2001
- Support
- For vulnerability reports, the maker says they will acknowledge reports as soon as practical; no general support service is specified in the README.checked 4 Oct 2001
- Supported access
- The README documents a browser application with keyboard controls on desktop and joystick and zoom controls on touch devices.checked 4 Oct 2001
- Vulnerability reporting
- The maker asks that suspected vulnerabilities be reported privately by email or Discord rather than through public GitHub issues.checked 4 Oct 2001
The company
- Maker
- The GitHub repository is published under the account Shivam583-hue; the README does not state a headquarters or founding date.checked 9 Oct 2001
Where it runs
- Platform support
- The README describes a browser application and responsive touch controls; its local LiveKit configuration recommends a Linux host because it uses host networking.checked 9 Oct 2001
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