ScriptHookVDotNet
ScriptHookVDotNet is a free Windows PC script runtime for Grand Theft Auto V Story Mode.
What ScriptHookVDotNet is
ScriptHookVDotNet is a free Windows PC script runtime for Grand Theft Auto V Story Mode. It runs under Script Hook V and connects custom .NET code to the game, allowing scripts in .NET languages without requiring C++. The project FAQ recommends C# for new coders. Object-oriented APIs provide guided interfaces and documentation for common GTA V scripting uses. Scripts are built as .NET Framework class libraries and can reference ScriptHookVDotNet3, including through NuGet, or use other .NET Framework libraries. The runtime and scripts can be reloaded with SHVDN commands, but the runtime cannot currently be reloaded after Script Hook V unloads all loaded ASI scripts. The FAQ says it supports official game versions, though some advanced scripts may not work on certain versions. Requirements are Script Hook V, .NET Framework 4.8 or later, and the x64 Microsoft Visual C++ Redistributable for Visual Studio 2019 or later. Players must remove mods including SHVDN and the ASI loader before playing GTA Online when an ASI loader is installed for altered game files.
Good
- Supports scripts written in any .NET language
- Does not require learning C++
- Provides documented, object-oriented scripting APIs
- Scripts can use .NET Framework libraries
Watch out
- Requires Script Hook V and two Microsoft components
- Some advanced scripts may not work on every version
- Must be removed before GTA Online in the stated setup
- Runtime cannot reload after all loaded ASI scripts unload
Who it suits
ScriptHookVDotNet suits Windows PC players who want to write .NET scripts for GTA V Story Mode. It is aimed at people prepared to install its listed dependencies and keep it out of GTA Online.
Verdict
ScriptHookVDotNet provides .NET scripting tools for GTA V Story Mode, with documented APIs and support for official game versions. Its dependencies and the GTA Online limitation are important setup considerations.
Plans and prices
From ScriptHookVDotNet's own pricing page, checked 8 Oct 2026.
| Plan | Price | What it gives you |
|---|---|---|
| ScriptHookVDotNet | Free | Free software; PC version only · requires Script Hook V, .NET Framework 4.8+, and Microsoft Visual C++ Redistributable |
The facts
Each one read from ScriptHookVDotNet's own pages, with the date it was checked.
What it does
- Affiliation
- The maker says ScriptHookVDotNet is not affiliated with or endorsed by Rockstar Games, Take-Two Interactive, or other rightsholders.checked 8 Oct 2026
- APIs
- Its object-oriented scripting APIs provide guided interfaces and documentation for common uses.checked 8 Oct 2026
- Compatibility support
- The FAQ says users should use the ASI file and scripting DLLs from the same archive version; it does not provide support for issues caused by mixing versions.checked 8 Oct 2026
- Customizability
- SHVDN removes some limitations considered easy to encounter accidentally, while retaining limits such as linear and angular velocity limits.checked 8 Oct 2026
- Game compatibility
- The FAQ says SHVDN supports all official game versions, while noting some advanced scripts may not work on certain versions.checked 8 Oct 2026
- Game versions
- The FAQ says SHVDN supports all official game versions, while noting some advanced scripts may not work on certain versions.checked 8 Oct 2026
- GTA Online limitation
- The FAQ says players must uninstall mods including SHVDN and the ASI loader before playing GTA Online when an ASI loader is installed for altered game files.checked 8 Oct 2026
- Integration
- Scripts are built as .NET Framework class libraries and can reference the ScriptHookVDotNet3 package, including through NuGet.checked 8 Oct 2026
- Languages
- It runs scripts written in any .NET language, and the FAQ recommends C# for new coders.checked 8 Oct 2026
- Libraries
- Scripts can use arbitrary .NET Framework libraries.checked 8 Oct 2026
- License
- The project says it is primarily distributed under the zlib license.checked 8 Oct 2026
- Limitations
- SHVDN removes selected limitations, including checks on prop and player models, but retains others such as linear and angular velocity limits.checked 8 Oct 2026
- Maintainers
- The FAQ says kagikn leads the project and that crosire formerly led it from April 2015 until May 2023.checked 8 Oct 2026
- Multiplayer limit
- The FAQ says players must uninstall mods including SHVDN and the ASI loader before playing GTA Online.checked 8 Oct 2026
- Project leadership
- The FAQ says kagikn leads the project, with contributors, and that crosire led it from April 2015 until May 2023.checked 8 Oct 2026
- Purpose
- ScriptHookVDotNet is a script runtime that runs under Script Hook V and connects custom .NET code to Grand Theft Auto V Story Mode.checked 8 Oct 2026
- Reloading
- The runtime and scripts can be reloaded with SHVDN commands, although the runtime cannot currently be reloaded after Script Hook V unloads all loaded ASI scripts.checked 8 Oct 2026
- Requirements
- The listed requirements are Script Hook V, Microsoft .NET Framework 4.8 or later, and the Microsoft Visual C++ Redistributable for Visual Studio 2019 or later (x64).checked 8 Oct 2026
- Scripting
- It lets users write GTA V scripts using .NET without needing to learn C++.checked 8 Oct 2026
- Scripting APIs
- Its object-oriented APIs provide guided interfaces for GTA V scripting and documentation for common APIs and usage.checked 8 Oct 2026
- Security
- The project’s GitHub security page says it has no detected security policy and no published security advisories.checked 8 Oct 2026
- Security-relevant capability
- The FAQ notes that SHVDN scripts can perform unsafe operations, including arbitrary direct memory reading and writing.checked 8 Oct 2026
- Support
- The project directs bug reports and focused enhancement ideas to GitHub Issues, and general GTA V scripting questions to Discussions or relevant forums.checked 8 Oct 2026
Where it runs
- Platform
- The maker labels the product PC version only.checked 8 Oct 2026
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