School Esports
- Android app
- Yes
- Free plan
- No
- Runs on
- Android, iOS, Web

Summary
School Esports is a tournament management platform for school esports leagues and competitions. It provides team registration, match scheduling and chat, score submission, standings, and school leaderboards. Organisers also have a teacher control panel, referee panel, rescheduling, integrity tools, analytics, tournament billing, and a dedicated mobile app. Teachers approve teams and students, and match messages are visible to teachers, coaches, and referees. Organisers can use their own branding, domain, and sponsor slots, and connect Stripe to collect tournament entry fees by credit card or purchase order. The platform runs on Android, iOS, and the web and supports league competitions with team management and payment collection. The League platform plan costs 499.00 USD per once: a one-time setup followed by free access for life, with a 15% share on entry fees; free-to-enter tournaments are not allowed. The homepage also says “Free for first 5 customers.” Students aged 13 and over may create accounts; teachers may register younger students using limited roster information where permitted. Student email addresses and last names are private from opponents, whose rosters show first names and in-game usernames.
Who it is for
School Esports is intended for federations and school leagues, from individual school clubs to national-scale competitions. It suits organisers who need match administration, safeguarding controls, and entry-fee collection.
What is good
- Includes registration, scheduling, scoring, and standings
- Teachers approve teams and students
- Match messages are visible to staff and referees
- Supports organiser branding and sponsor slots
What to know first
- League platform has a 499.00 USD one-time setup
- Plan takes a 15% share on entry fees
- Free-to-enter tournaments are not allowed
- Students under 13 cannot create accounts
Verdict
School Esports brings league operations, match oversight, and payment collection into one platform. Its listed plan has a one-time setup and entry-fee share, and organisers cannot run free-to-enter tournaments under that plan.
School Esports plans and pricing
All plansCompared on game tournament software
- Free plan
- Noschoolesports.org
- Competition formats
- leagueschoolesports.org
- Event delivery
- hybridschoolesports.org
- Team management
- Yesschoolesports.org
- Payment collection
- Yesschoolesports.org
Facts
- Purpose
- School Esports is a tournament management platform built for school esports leagues and competitions.schoolesports.org · 4 Oct 2026
- Competition tools
- The platform includes team registration, match scheduling, match chat rooms, score submission, standings, and school leaderboards.schoolesports.org · 4 Oct 2026
- Admin features
- Listed features include a teacher control panel, monitored match chat, rescheduling, score submission, a referee panel, registration, integrity tools, tournament billing, analytics, and a dedicated mobile app.schoolesports.org · 4 Oct 2026
- Safeguarding
- The site says all on-platform match messages are visible to teachers, coaches, and referees, and teachers approve teams and students.schoolesports.org · 4 Oct 2026
- Automation
- The site reports that 87.3% of matches completed with no admin intervention across 6,417 matches during April–July 2026.schoolesports.org · 4 Oct 2026
- Branding
- Organisers can use white-label branding, their own domain, and integrated sponsor slots.schoolesports.org · 4 Oct 2026
- Billing integration
- The site says organisers can connect a Stripe account to bill schools tournament entry fees, with credit card or purchase order as payment options.schoolesports.org · 4 Oct 2026
- Data privacy
- The privacy policy says it is governed by New Zealand’s Privacy Act 2020 and that personal information is not sold or used for student advertising.schoolesports.org · 4 Oct 2026
- Security
- The privacy policy lists organisation-scoped access controls, role-based permissions, authentication and session controls, and audit logging among its security measures.schoolesports.org · 4 Oct 2026
- Student data
- Student email addresses and last names are treated as private and are not shown to opponents; opponent-facing rosters use first names and in-game usernames.schoolesports.org · 4 Oct 2026
- Age limits
- Students aged 13 and over may create accounts; students under 13 may not create accounts, though teachers may register them using limited roster information where permitted.schoolesports.org · 4 Oct 2026
- Support
- The contact page invites enquiries from school clubs and national federations and offers a live demo without sign-up walls.schoolesports.org · 4 Oct 2026
- Intended customers
- The product is offered to federations and school leagues, from an individual school club to national-scale competitions.schoolesports.org · 4 Oct 2026
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Sources
- schoolesports.org· checked 4 Oct 2026
- schoolesports.org/terms-of-use· checked 4 Oct 2026
- schoolesports.org/about· checked 4 Oct 2026
- schoolesports.org/privacy-policy· checked 4 Oct 2026
- schoolesports.org/contact· checked 4 Oct 2026


