Rivalis
The facts below are what the maker publishes about Rivalis, checked and dated. Our editors have not written about it yet.
Plans and prices
From Rivalis's own pricing page, checked 7 Oct 2026.
| Plan | Price | What it gives you |
|---|---|---|
| MIT open-source license | Free | No per-seat fee · No per-CCU fee · Free forever, including commercial use |
The facts
Each one read from Rivalis's own pages, with the date it was checked.
What it does
- Authentication
- Pluggable authentication can validate JWTs, session tokens, or other tickets and attach typed actor data.checked 7 Oct 2026
- Core model
- It models applications as rooms containing actors, with topic-based broadcast and unicast messaging.checked 7 Oct 2026
- Fleet
- The fleet package places rooms on the least-loaded server in a cluster using an in-memory view that requires no database.checked 7 Oct 2026
- Integrations
- The site names Phaser, PixiJS, Three.js, and Babylon.js as game frameworks Rivalis can support, and describes integration with any Node.js http.Server.checked 7 Oct 2026
- License
- Rivalis is released under the MIT License and the site says it is free for commercial use.checked 7 Oct 2026
- Limits
- The site says fleet orchestration places rooms on servers already running; machine scaling and matchmaking are left to the user's platform and application.checked 7 Oct 2026
- Purpose
- Rivalis is an open-source Node.js framework for building real-time multiplayer games and apps.checked 7 Oct 2026
- Reconnect and reliability
- The framework includes exponential-backoff reconnect, heartbeats, and backpressure.checked 7 Oct 2026
- Security defaults
- The site states that origin allow-lists protect against CSWSH by default, with a 64 KiB frame cap, 30-per-second token-bucket rate limit, and 30-second heartbeat.checked 7 Oct 2026
- Support
- The author invites feedback through GitHub issues and says the project is early but stable and seeking API-ergonomics feedback.checked 7 Oct 2026
- TURN relay
- For peer connections that cannot be established directly, the site describes using coturn as a relay and says the signal server mints short-lived TURN credentials.checked 7 Oct 2026
- Use cases
- The site presents game servers, live apps such as whiteboards and chat, and real-time operations such as auctions and IoT panels as use cases.checked 7 Oct 2026
- WebRTC
- Its WebRTC peer-to-peer transport supports mesh, host-star, and host-authoritative topologies; the site recommends authoritative servers for competitive games.checked 7 Oct 2026
- Wire protocol
- Rivalis uses a typed binary topic-and-payload protocol shared by clients and servers.checked 7 Oct 2026
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