
Proxim
Proxim is a free Windows desktop companion for proximity voice chat and serverless multiplayer in PC games.
What Proxim is
Proxim is a free Windows desktop companion for proximity voice chat and serverless multiplayer in PC games. It targets small peer-to-peer games with 4–12 players rather than games built around dedicated servers. Voice is positioned by player location, so audio fades with distance. The app handles peer-to-peer networking without requiring game servers and supports voice and game-data relay plus a WebRTC handoff for direct game connections. Games can integrate through an SDK or the raw WebSocket endpoint documented at ws://127.0.0.1:5656. The listed engine SDK supports Godot, with more planned. Players create accounts with an email and password, generate join codes, and use them for rooms. A tray app controls microphone levels, output device, and player audio. Proxim is in Alpha, is made by solo developer Ryan Remer, and is free while scalability is evaluated.
Good
- Proximity-based spatial voice chat
- Peer-to-peer networking without game servers
- Supports voice and game-data relay
- Godot SDK available
- Free Alpha plan
Watch out
- Windows 10/11 only
- Designed for 4–12 players
- Currently in Alpha
- Not aimed at dedicated-server games
Who it suits
It suits Windows 10/11 players and developers making small peer-to-peer games for 4–12 participants. Godot projects can use the listed SDK, while other engine SDKs are planned.
Verdict
Proxim offers proximity voice and peer-to-peer game networking for small Windows multiplayer projects. Its free Alpha plan and Godot integration make it suitable for early, small-scale use while the maker evaluates scalability.
Plans and prices
From Proxim's own pricing page, checked 9 Oct 2001.
| Plan | Price | What it gives you |
|---|---|---|
| Free Alpha | Free | Free while the maker evaluates scalability · Windows only |
The facts
Each one read from Proxim's own pages, with the date it was checked.
What it does
- Audio controls
- The tray app lets players set microphone levels, output device, and player audio before launching a game.checked 9 Oct 2001
- Connection flow
- Proxim supports voice and game-data relay as well as a WebRTC handoff for direct game-to-game connections.checked 9 Oct 2001
- Engine support
- The listed engine SDK is for Godot, and the maker says more engine SDKs are planned.checked 9 Oct 2001
- Game integration
- Games can connect through an SDK or the raw WebSocket protocol, documented at ws://127.0.0.1:5656.checked 9 Oct 2001
- Intended games
- It is built for small peer-to-peer games with 4–12 players and is not aimed at dedicated-server titles.checked 9 Oct 2001
- License
- The SDK is MIT-licensed and the maker describes the protocol as open.checked 9 Oct 2001
- Networking
- The app handles peer-to-peer networking without requiring game servers to host or scale.checked 9 Oct 2001
- Player setup
- Players sign up with an email and password, generate a join code, and use it to join a room.checked 9 Oct 2001
- Product
- Proxim is a lightweight desktop companion for proximity voice chat and serverless multiplayer in PC games.checked 9 Oct 2001
- Stage
- The product is currently in Alpha, with the maker describing testing with friends and personally known users.checked 9 Oct 2001
- Support
- The maker invites bug reports through GitHub issues and says they will read every one.checked 9 Oct 2001
- Voice
- Its proximity voice chat spatializes audio to player positions so voices fade with distance.checked 9 Oct 2001
The company
- Maker
- The site identifies Ryan Remer as the maker and says Proxim is built by a solo developer.checked 9 Oct 2001
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