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FitMoney $uperSquad

FitMoney $uperSquad is a free financial literacy curriculum for students in grades K–6, designed for use at school or at home.

Place
#3 of 25
Score
7.2
FitMoney $uperSquad's website

What FitMoney $uperSquad is

FitMoney $uperSquad is a free financial literacy curriculum for students in grades K–6, designed for use at school or at home. It teaches real-world financial decision-making through video modules, games, and choose-your-own-adventure stories. Learners earn points as they progress, and the curriculum includes lessons on budgeting, credit, and investing, along with financial simulations, guided practice, and personalized learning. The activities are leveled for K–6 students and are available on Android, iOS, and the web; touchscreen play works through most up-to-date browsers. The curriculum is rated four stars by Common Sense Education. Educators can use voice-overs for questions and game instructions and adjust color contrast. FitMoney says it does not sell personal information to third parties, though it may share it with service providers or an associated school or educational organization. Students under 13 need a parent or guardian’s permission to create an account. Educators cannot view all students’ progress at once, but can check an individual learner’s completed missions in that learner’s Award Center.

Good

  • Free for every learner
  • Covers budgeting, credit, and investing
  • Uses games and story-based activities
  • Offers voice-overs and color-contrast adjustment
  • Available on Android, iOS, and web

Watch out

  • Educators cannot view all students’ progress at once
  • Under-13 students need guardian permission to create accounts

Who it suits

$uperSquad is suited to K–6 students learning about financial decisions, as well as educators and caregivers supporting learning at school or at home. Educators should note the limit on viewing progress across a whole class.

Verdict

$uperSquad presents financial literacy through leveled activities, games, and stories for K–6 learners. Its free access and accessibility controls may suit classroom and home use, though class-wide progress viewing is not available.

Plans and prices

From FitMoney $uperSquad's own pricing page, checked 15 Oct 2026.

All about pricing
PlanPriceWhat it gives you
$uperSquadFreeK–6 curriculum · no paid tier stated · free for every learner

The facts

Each one read from FitMoney $uperSquad's own pages, with the date it was checked.

What it does

Accessibility
The educator FAQ describes voice-overs for questions and game instructions plus an adjustable color-contrast setting.checked 15 Oct 2026
Accessibility controls
The educator FAQ describes voice-overs for questions and game instructions, plus a color-contrast adjustment.checked 30 Sep 2026
Account consent
Learners provide a parent or guardian email, and an account without permission can be used for up to seven days.checked 15 Oct 2026
Account permission
Students under 13 need a parent or guardian’s permission to create an account.checked 30 Sep 2026
Avatar customization
Students spend earned coins to personalize avatars in the Fitonia game world.checked 15 Oct 2026
Banking and credit
The curriculum includes basic banking models and credit topics.checked 15 Oct 2026
Budgeting and shopping
Modules address shopping and budgeting decisions.checked 15 Oct 2026
Certificates
Completing modules produces certificates and parent-facing learning overviews.checked 15 Oct 2026
Children’s data
The privacy policy says FitMoney may collect a child’s first name and last initial, age, parent email, and technical interaction data, and use that information to obtain parental consent where required by COPPA.checked 30 Sep 2026
Class progress limitation
The FAQ says educators cannot view all students’ progress at once and must inspect individual Award Centers.checked 15 Oct 2026
Classroom and home use
FitMoney describes its financial literacy programs as serving students, educators, and caregivers in school and at home.checked 30 Sep 2026
Clever integration
FitMoney reported integrating $uperSquad with Clever single sign-on for student registration.checked 15 Oct 2026
Curriculum
The curriculum covers real-world financial decision-making through modules and activities and is rated four stars by Common Sense Education.checked 30 Sep 2026
Data sharing
FitMoney says it does not sell personal information but may share it with service providers and associated schools or educational organizations.checked 15 Oct 2026
Games
Learners use games to practice financial concepts.checked 15 Oct 2026
Insurance, taxes and investing
Additional topics include insurance, earnings, taxes, and investing.checked 15 Oct 2026
Languages
Tech & Learning reports that all 12 modules are available in English and Spanish.checked 15 Oct 2026
Learner audience
The games and adventures are leveled for K–6 students.checked 30 Sep 2026
Learning activities
It uses video modules, games, and choose-your-own-adventure stories where learners earn points as they progress.checked 30 Sep 2026
Limit: feedback depth
Common Sense Media reports that incorrect answers receive limited explanatory feedback.checked 15 Oct 2026

The company

Company facts
LinkedIn lists FitMoney as a nonprofit founded in 2016, headquartered in Newton, Massachusetts, with 2–10 employees.checked 15 Oct 2026
Company legal status
ProPublica identifies Fitmoney Inc as an IRS-recognized 501(c)(3) nonprofit with EIN 81-1238297 in Newton, Massachusetts.checked 15 Oct 2026
Founded
2016checked 28 Sep 2026
Headquarters
Newton Center, Massachusetts, United Stateschecked 28 Sep 2026
The full review of FitMoney $uperSquad

FitMoney $uperSquad turns money lessons into a sequence of videos, games, and interactive stories for K–6 students. It is best suited to families and educators seeking a free, leveled curriculum across several financial topics. Its breadth is useful for learning, but teachers who need a single view of class progress should look elsewhere.

Overview

$uperSquad is a game-based financial literacy curriculum from FitMoney, a philanthropic nonprofit. Learners earn points as they move through activities focused on real-world financial decisions. The mix of formats gives younger students more than one way to engage with a subject, while leveled activities make the program relevant across K–6.

Key features

The curriculum includes budgeting and credit lessons, investing, financial simulations, guided practice, and personalized learning. Video modules sit alongside games and choose-your-own-adventure stories, so the experience combines instruction with interactive choices. Common Sense Education rates the curriculum four stars.

Educators can check an individual learner’s completed missions in that learner’s Award Center, but cannot view all students’ progress at once. That limitation makes $uperSquad a weaker fit for teachers who need to monitor a class collectively or quickly identify who needs help.

Voice-overs for questions and game instructions, plus a color-contrast adjustment, offer practical accessibility controls. Students under 13 need permission from a parent or guardian to create an account. FitMoney says it does not sell personal information to third parties, though it may share information with service providers or an associated school or educational organization. The privacy policy says it may collect a child’s first name and last initial, age, a parent’s email, and technical interaction data, including to obtain parental consent where required by COPPA.

Pricing

The $uperSquad plan costs nothing and includes a K–6 curriculum for every learner. There is no free-versus-paid tier to weigh: the free plan includes budgeting, credit, and investing lessons, simulations, guided practice, and personalized learning. It is a straightforward choice for families and educators who want to use the curriculum without a subscription fee.

Platforms

$uperSquad is available on Android, iOS, and the web. FitMoney says it works on touchscreen mobile devices, including Android phones and iPhones, through most up-to-date browsers. The FAQ recommends a persistent internet connection of 400 Kbps per connected user, an up-to-date browser, 4 GB of RAM, and a display at least 6.5 inches diagonally and 375 × 667 pixels. Those requirements are worth checking before a classroom rollout, particularly where devices or connectivity are shared.

Who it's for

Families, caregivers, and educators looking for structured financial lessons for children in kindergarten through sixth grade are the clearest audience. Its range of topics and activities suits learners who benefit from interactive practice as well as instruction. It is less suited to educators whose workflow depends on seeing a whole class’s progress together.

Pros and cons

  • Pros: Free access covers every learner and a K–6 curriculum, including budgeting, credit, investing, and simulations.
  • Pros: Videos, games, and interactive stories offer varied ways to approach financial decisions.
  • Pros: Voice-overs and color-contrast adjustment provide useful accessibility controls.
  • Cons: Teachers cannot see all students’ progress in one view; completed missions must be checked in each learner’s Award Center.
  • Cons: Account creation for students under 13 requires parent or guardian permission.

Alternatives

For other choices, see Financial Literacy Apps. Finfluent is another free option, with apps for Android, iOS, and desktop platforms as well as the web. Moneyling Dreamlife-Sim is a freemium alternative for Android, iOS, and web. StockMotion offers free play on iOS and employer tournaments, with in-app purchases available for its individual app. FNCO is worth comparing if a paid Premium tier with courses, calculators, goals, analytics, and cross-device sync is a better fit; it costs £9.99 a month.

Thrive gives individual learners free access and offers school and district pricing by email. Capera is a free web option with lessons and tools and no signup. InvestLearning is a free web alternative combining lessons, calculators, an investment simulator, and an AI teacher with usage limits. Centsible is an iOS option with plans from $14.99 a month.

Verdict

Choose FitMoney $uperSquad for a free, interactive financial curriculum aimed squarely at K–6 learners, especially when varied activities and broad topic coverage matter more than subscription features. Its clearest drawback is the lack of a class-wide progress view, so educators who need to track learners together should consider another option.

Getting started

  1. Visit the $uperSquad website.
  2. Use the web version or access it on Android or iOS.
  3. Use an up-to-date browser on a touchscreen mobile device if playing on mobile.
  4. Ensure a persistent internet connection and a display meeting the stated minimum size.
  5. Obtain parent or guardian permission before an under-13 student creates an account.
  6. Educators can email [email protected] for classroom support.

Limits worth knowing

The FAQ recommends a persistent connection of 400 Kbps per connected user, an up-to-date browser, 4 GB RAM, and a display at least 6.5 inches diagonally and 375 × 667 pixels. Educators cannot view all students' progress at once; they can check completed missions in each learner's Award Center.

Questions

Is FitMoney $uperSquad free?

Yes. The $uperSquad plan is free for every learner.

Which platforms can students use?

It is available on Android, iOS, and the web. Touchscreen mobile play works through most up-to-date browsers.

What ages or grades is it for?

Its games and adventures are leveled for K–6 students.

What topics does the curriculum cover?

It covers budgeting, credit, and investing, with financial simulations, guided practice, and personalized learning.

Do children need permission to create an account?

Students under 13 need permission from a parent or guardian.

How does FitMoney handle personal information?

FitMoney says it does not sell personal information to third parties. It may share information with service providers or an associated school or educational organization.

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