
ClassVR
ClassVR is an education-focused virtual and augmented reality solution that combines headsets, immersive content, lesson planning, and classroom management.
What ClassVR is
ClassVR is an education-focused virtual and augmented reality solution that combines headsets, immersive content, lesson planning, and classroom management. Teachers can send content to headsets, view what students see live, create playlists, and pause headsets with Attention Mode. Its portal also supports device analytics and remote configuration, firmware updates, reboot, reset, and power controls. Eduverse offers more than 100,000 immersive resources, including explorable scenes, 3D objects, and 360° images and videos; content can also be viewed in a browser without a headset. Teachers can upload their own 360° content to ClassVR headsets. The company says student data is not collected, internet access is restricted, and content is controlled by teachers. ClassVR describes tailored school packages that include headsets, curriculum-aligned content, classroom management, training, and storage or charging. Pricing starts at $219/mo. ClassVR is an Avantis Education product, with its mission beginning in 2017.
Good
- Teachers can monitor student headset views live.
- Eduverse offers 100,000+ immersive resources.
- Browser access works without a headset.
- Includes remote device configuration and controls.
Watch out
- No free plan is listed.
- Pricing starts at $219/mo.
- The solution is designed for schools and education settings.
Who it suits
ClassVR is designed for schools and education settings, with packages described for learners of every age. It may suit teachers who want to manage headset content and classroom activity.
Verdict
ClassVR combines headsets, teacher controls, and a large immersive content library for education settings. Schools should consider the starting price and tailored package details when evaluating it.
Plans and prices
From ClassVR's own pricing page, checked 2 Oct 2026.
| Plan | Price | What it gives you |
|---|---|---|
| ClassVR solution | Priced on request | Tailored packages for schools; includes headsets, curriculum-aligned content, classroom management, training, and storage/charging |
The facts
Each one read from ClassVR's own pages, with the date it was checked.
Where it runs
- Browser access
- Eduverse content can be viewed on any device with a browser and internet connection without a headset.checked 2 Oct 2026
- Device management
- The portal provides device analytics and remote configuration, firmware updates, reboot, reset, and power controls.checked 2 Oct 2026
What it does
- Classroom controls
- Teachers can launch content to headsets, monitor student views live, build playlists, and pause headsets with Attention Mode.checked 2 Oct 2026
- Content library
- Eduverse offers 100,000+ immersive VR and AR resources, including explorable scenes, 3D objects, and 360° images and videos.checked 2 Oct 2026
- Custom content
- Teachers can upload 360° content directly to ClassVR headsets.checked 2 Oct 2026
- Integrations
- The company describes device management as built into ClassVR and says it requires no extra platforms or complicated integrations.checked 2 Oct 2026
- Intended users
- ClassVR is designed for schools and education settings, with solutions described for learners of every age and tailored packages for schools.checked 2 Oct 2026
- Premium content
- Eduverse+ combines six content libraries covering escape rooms, language learning, wildlife, STEAM, AI, and careers.checked 2 Oct 2026
- Purpose
- ClassVR is an education-focused VR and AR solution combining headsets, immersive content, lesson planning, and classroom management.checked 2 Oct 2026
- Student privacy and safety
- ClassVR states that no student data is collected, internet access is restricted, and content is teacher-controlled.checked 2 Oct 2026
- Training and support
- ClassVR describes online training videos, education specialists, and technical support by phone or online.checked 2 Oct 2026
The company
- Company
- ClassVR is an award-winning product by Avantis Education, and its about page says the ClassVR mission began in 2017.checked 2 Oct 2026
- Founded
- 2017checked 28 Sep 2026
- Headquarters
- Unit 2 and 3 Jessop Court, Waterwells Business Park, Quedgeley, Gloucester, GL2 2AP, United Kingdom; US office in Arlington Heights, Illinoischecked 28 Sep 2026
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