
Photon Realtime
8.1#2 in game networking middlewareFrom $0.29 a monthFree planAndroidiOSWebAPI
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| Fact | Photon Realtime | Renet |
|---|---|---|
| Authentication | Authentication accepts user IDs and external-provider data, including custom endpoints and platform providers such as Steam, Oculus, PlayStation, Xbox, Epic and Nintendo Switch. | The README describes authentication and encryption through renet_netcode, and says the transport and authentication layer can be customized. |
| Product | Photon Realtime is a cloud-hosted networking service for building cross-platform real-time multiplayer games. | Renet is a Rust server/client networking library for multiplayer games, focused on fast-paced and competitive games. |
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Photon Realtime suits multiplayer game developers who need matchmaking, room-based play, and cloud-hosted networking across platforms. Its free development plan is limited to 20 concurrent users, while paid plans address higher usage.
Renet suits Rust developers building client-server multiplayer games, especially projects using Bevy or Steam transport. It is also useful when different message-delivery guarantees and customizable authentication are needed.