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Photon Realtime vs Renet

What both publish

FactPhoton RealtimeRenet
AuthenticationAuthentication accepts user IDs and external-provider data, including custom endpoints and platform providers such as Steam, Oculus, PlayStation, Xbox, Epic and Nintendo Switch.The README describes authentication and encryption through renet_netcode, and says the transport and authentication layer can be customized.
ProductPhoton Realtime is a cloud-hosted networking service for building cross-platform real-time multiplayer games.Renet is a Rust server/client networking library for multiplayer games, focused on fast-paced and competitive games.

Photon Realtime plans

  • Development Only — 20 CCUFree
  • 20 CCU Development OnlyFree
  • Premium Cloud$0.29 a month
  • 100 CCU$95, paid once
  • 500 CCU$95 a month
  • 1000 CCU$185 a month

Renet plans

No prices published.

Pick Photon Realtime if…

Photon Realtime suits multiplayer game developers who need matchmaking, room-based play, and cloud-hosted networking across platforms. Its free development plan is limited to 20 concurrent users, while paid plans address higher usage.

Pick Renet if…

Renet suits Rust developers building client-server multiplayer games, especially projects using Bevy or Steam transport. It is also useful when different message-delivery guarantees and customizable authentication are needed.

Charts they share