Open Match
6.4#18 in game networking middlewareFree planFree planAPISelf-hosted
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| Fact | Open Match | Photon Realtime |
|---|---|---|
| Integrations | The matchmaking guide describes integration with external game frontends, Directors, and dedicated game server allocation systems. | The documented Realtime SDK variants are for Unity and .NET, and Photon’s SDK downloads also include JavaScript and native platform packages. |
| Security | The documentation includes a guide for enabling TLS transport encryption. | Photon Engine states that it is ISO 27001:2022 certified and aligned with GDPR and CCPA; it says Photon Cloud does not store personally identifiable information. |
| Support | The project lists Slack, issue filing, and a mailing list as support channels. | Photon offers public Discord, email contact and an authenticated support form. |
Open Match suits developers who want to build and customize matchmaking logic for a game. It requires a Kubernetes deployment and, for backfill, changes to the Match Function and game servers.
Photon Realtime suits multiplayer game developers who need matchmaking, room-based play, and cloud-hosted networking across platforms. Its free development plan is limited to 20 concurrent users, while paid plans address higher usage.