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Netcode for GameObjects vs Photon Realtime

What both publish

FactNetcode for GameObjectsPhoton Realtime
HeadquartersSan Francisco, California, United StatesHamburg, Germany

Netcode for GameObjects plans

  • Netcode for GameObjectsFree

Photon Realtime plans

  • Development Only — 20 CCUFree
  • 20 CCU Development OnlyFree
  • Premium Cloud$0.29 a month
  • 100 CCU$95, paid once
  • 500 CCU$95 a month
  • 1000 CCU$185 a month

Pick Netcode for GameObjects if…

It suits Unity developers adding networked play to smaller, less complex games, including projects that already use GameObjects. Teams needing matchmaking or full client-side prediction will need to provide those capabilities separately.

Pick Photon Realtime if…

Photon Realtime suits multiplayer game developers who need matchmaking, room-based play, and cloud-hosted networking across platforms. Its free development plan is limited to 20 concurrent users, while paid plans address higher usage.

Charts they share