Netcode for GameObjects
6.7#11 in game networking middlewareFree planFree planAndroidiOSWebLinux
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| Fact | Netcode for GameObjects | Photon Realtime |
|---|---|---|
| Headquarters | San Francisco, California, United States | Hamburg, Germany |
It suits Unity developers adding networked play to smaller, less complex games, including projects that already use GameObjects. Teams needing matchmaking or full client-side prediction will need to provide those capabilities separately.
Photon Realtime suits multiplayer game developers who need matchmaking, room-based play, and cloud-hosted networking across platforms. Its free development plan is limited to 20 concurrent users, while paid plans address higher usage.