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Mixos Paint vs VFX Texture Lab

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Mixos Paint

8.0#1 in 3d texturing softwareFrom $5.99 a month
Free planAndroidiOSWebAPI
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What both publish

FactMixos PaintVFX Texture Lab
IntegrationsExport presets target Blender, Unreal, Unity, Godot, Cinema 4D, Maya and Houdini workflows.The README names Wavefront OBJ import/export and built-in engine-oriented export presets, but does not identify specific third-party integrations.
PlatformsPaint runs in WebGPU-capable browsers on Mac, Windows, Linux, iPad, Android and Chromebook; the iPhone and iPad app requires iOS 26 or later.Automated Windows x64 builds are available through GitHub Releases; Linux setup is source-based, and source testing is also available on Windows.

Mixos Paint plans

  • FreeFree
  • Pro$5.99 a month
  • Pro$8.99 a month
  • Max$13.99 a month
  • Max$17.99 a month
  • Pay once license$79, paid once

VFX Texture Lab plans

  • Free and open-sourceFree

Pick Mixos Paint if…

Paint suits game artists, motion designers, 3D hobbyists, students and studios working with PBR materials. It is a fit for people who want to paint for free, provided they do not need to export finished maps without a paid plan or license.

Pick VFX Texture Lab if…

It suits 3D and VFX artists building effects such as fire, smoke, energy, dissolves, flipbooks or terrain. Its geometry tools are for procedural VFX construction, preview and export rather than replacing a full modeller or DCC.

Charts they share