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Mirror Networking vs Photon Realtime

What both publish

FactMirror NetworkingPhoton Realtime
HeadquartersGermanyHamburg, Germany
IntegrationsAdditional transports connect Mirror with Steam, Epic Online Services, Edgegap Relay, and third-party LiteNetLib and ENet implementations.The documented Realtime SDK variants are for Unity and .NET, and Photon’s SDK downloads also include JavaScript and native platform packages.
ProductMirror is a system for building multiplayer capabilities for Unity games.Photon Realtime is a cloud-hosted networking service for building cross-platform real-time multiplayer games.
SecurityThe maker says Mirror follows common information security practices, has over 80% test coverage, and relies on no closed-source dependencies other than Unity.Photon Engine states that it is ISO 27001:2022 certified and aligned with GDPR and CCPA; it says Photon Cloud does not store personally identifiable information.
SupportThe maker invites users to contact [email protected] with questions or policy review requests and says it is happy to help with projects.Photon offers public Discord, email contact and an authenticated support form.

Mirror Networking plans

  • Mirror NetworkingFree

Photon Realtime plans

  • Development Only — 20 CCUFree
  • 20 CCU Development OnlyFree
  • Premium Cloud$0.29 a month
  • 100 CCU$95, paid once
  • 500 CCU$95 a month
  • 1000 CCU$185 a month

Pick Mirror Networking if…

Mirror is for Unity developers building multiplayer games across genres, including small MMORPGs. Its dedicated-server and client-host options give developers different networking setups to work with.

Pick Photon Realtime if…

Photon Realtime suits multiplayer game developers who need matchmaking, room-based play, and cloud-hosted networking across platforms. Its free development plan is limited to 20 concurrent users, while paid plans address higher usage.

Charts they share