
Mirror Networking
6.7#10 in game networking middlewareFree planFree planAndroidiOSWebLinux
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| Fact | Mirror Networking | Normcore |
|---|---|---|
| Core features | Mirror provides message handlers, high performance serialization, distributed object management and state synchronization. | Normcore provides networked physics, persistent spaces, voice chat, and XR support. |
| Headquarters | Germany | Brooklyn, New York, United States |
| Product | Mirror is a system for building multiplayer capabilities for Unity games. | Normcore is a complete networking solution for Unity that scales to millions of users. |
| Security | The maker says Mirror follows common information security practices, has over 80% test coverage, and relies on no closed-source dependencies other than Unity. | Normcore Private Cloud includes Cloudflare L3/L4 DDoS protection and L7 protection built into private game servers. |
| Support | The maker invites users to contact [email protected] with questions or policy review requests and says it is happy to help with projects. | Normcore offers community support through its official Discord and enterprise support through a private Slack channel and dedicated account manager. |
Mirror is for Unity developers building multiplayer games across genres, including small MMORPGs. Its dedicated-server and client-host options give developers different networking setups to work with.
Normcore suits Unity developers building multiplayer games, social or collaborative experiences, and applications for VR, AR, or WebGL. Private deployment options may also suit organizations that need on-premises or dedicated-server hosting.