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LiteNetLib vs Photon Realtime

LiteNetLib

6.6#13 in game networking middlewareFree plan
Free planAndroidiOSLinuxmacOS
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What both publish

FactLiteNetLibPhoton Realtime
IntegrationsThe project lists Unity, MonoGame, Godot, and Lumin OS (Magic Leap) support, and links a high-level API project called LiteEntitySystem.The documented Realtime SDK variants are for Unity and .NET, and Photon’s SDK downloads also include JavaScript and native platform packages.
SupportThe README links Matrix chat and provides cryptocurrency addresses to support the developer.Photon offers public Discord, email contact and an authenticated support form.

LiteNetLib plans

  • LiteNetLibFree

Photon Realtime plans

  • Development Only — 20 CCUFree
  • 20 CCU Development OnlyFree
  • Premium Cloud$0.29 a month
  • 100 CCU$95, paid once
  • 500 CCU$95 a month
  • 1000 CCU$185 a month

Pick LiteNetLib if…

LiteNetLib suits .NET and game developers building networked applications, including projects using Unity, MonoGame or Godot. Unity users need version 2021.2 or later.

Pick Photon Realtime if…

Photon Realtime suits multiplayer game developers who need matchmaking, room-based play, and cloud-hosted networking across platforms. Its free development plan is limited to 20 concurrent users, while paid plans address higher usage.

Charts they share