Frequency vs Shard
What both publish
| Fact | Frequency | Shard |
|---|---|---|
| Open source | The README describes Frequency as an open source anticheat maintained mainly by Elevated and Gson, with help from Dawson. | Shard describes its software as fully open source and says users can inspect checks, self-host, or contribute on GitHub. |
| Purpose | Frequency is described as a basic anticheat system. | Shard provides cloud protection against combat cheats on Minecraft servers. |
| Setup | The README instructs developers to load the project as Maven and says the Spigot dependency must be built separately using BuildTools due to licensing issues. | The quick start instructs users to install the plugin, create a server in the dashboard, and link it with the /shard connect command. |
| Support | The README says contributors will do their best to help people set up and get started, and asks bug reports to include a detailed explanation and evidence when possible. | Shard lists email for support, billing, and refund requests, plus Telegram and a Discord community. |
Frequency plans
No prices published.
Shard plans
- FreeFree
- Plus1,490 RUB a month
- Pro2,490 RUB a month
- Business3,490 RUB a month
- Scale4,990 RUB a month
- Max7,990 RUB a month
Pick Frequency if…
You want what its maker publishes above — check its page for the details.
Pick Shard if…
Shard suits Minecraft server operators using Paper or Folia who want cloud-based combat-cheat detection and centralized server statistics. The free plan is listed for one server and up to 10 players online; larger server and player limits are available on paid plans.