
Elias
6.8#4 in game audio middleware€5,850, paid onceAndroidiOSmacOSWindows
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| Fact | Elias | Sonity |
|---|---|---|
| Headquarters | Värmdö, Sweden | Skövde, Sweden |
| Integrations | The maker says Unity and Godot integrations are provided out of the box and that custom or other engines can be integrated. | The documentation lists Steam Audio and PlayMaker integrations; Steam Audio can provide occlusion, reflections, and sound propagation. |
| Live editing | Users can edit patches, swap sound files and mix while a game is running without sound banks or rebuilds. | Scriptable objects support live editing and multi-editing. |
| Support | Support options include an online manual, tutorials, Discord, email, video calls, shared chat rooms and on-site visits. | Support is available through the Sonity Discord server or by emailing the developer. |
Elias suits composers and sound designers creating adaptive game audio, as well as programmers building tools and workflows through its APIs and wrappers. It is aimed at game projects that need interactive sound and music across supported build targets.
Sonity suits Unity developers building interactive game audio and music systems. It is relevant to teams needing no-code triggers, live sound editing, spatial audio integrations, or visual debugging.