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Elias vs Reactional Engine

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Elias

6.8#4 in game audio middleware€5,850, paid once
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What both publish

FactEliasReactional Engine
HeadquartersVärmdö, SwedenStockholm, Sweden
IntegrationsThe maker says Unity and Godot integrations are provided out of the box and that custom or other engines can be integrated.Unity and Unreal are available now, Godot is listed as coming soon, and Wwise and FMOD integrations are described on the engine page.
Security and complianceThe maker's privacy policy says the website collects device information including browser, IP address, time zone and cookies.The pages opened describe globally licensed or rights-cleared music and link to a privacy policy, but state no security certification or compliance standard.
SupportSupport options include an online manual, tutorials, Discord, email, video calls, shared chat rooms and on-site visits.The engine page links to integration support and documentation; the pricing table lists Forum + Discord for Free and dedicated contact for Studio.

Elias plans

  • Explorer Standard€5,850, paid once
  • Colonizer Premium€15,000, paid once
  • Scout Basic—

Reactional Engine plans

  • FreeFree
  • StudioPriced on request

Pick Elias if…

Elias suits composers and sound designers creating adaptive game audio, as well as programmers building tools and workflows through its APIs and wrappers. It is aimed at game projects that need interactive sound and music across supported build targets.

Pick Reactional Engine if…

Reactional Engine is for game developers, composers, and music rights holders working on adaptive game music. Its real-time controls and listed runtime targets may suit projects that need scores to respond to gameplay across platforms.

Charts they share