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Elias vs Miles Sound System

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Elias

6.8#4 in game audio middleware€5,850, paid once
AndroidiOSmacOSWindows
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What both publish

FactEliasMiles Sound System
EvaluationA free evaluation version is available by request, and the request form asks for project and contact details.The maker invites prospective users to email for an evaluation SDK.
HeadquartersVärmdö, SwedenBellevue, Washington, United States
SupportSupport options include an online manual, tutorials, Discord, email, video calls, shared chat rooms and on-site visits.RAD says the programmers who write its products also provide technical support, and directs Unreal users to UDN.

Elias plans

  • Explorer Standard€5,850, paid once
  • Colonizer Premium€15,000, paid once
  • Scout Basic—

Miles Sound System plans

  • Custom product licensePriced on request

Pick Elias if…

Elias suits composers and sound designers creating adaptive game audio, as well as programmers building tools and workflows through its APIs and wrappers. It is aimed at game projects that need interactive sound and music across supported build targets.

Pick Miles Sound System if…

Miles Sound System suits game developers who need audio middleware across supported platforms and want authoring and debugging tools for audio projects. It may also suit teams working in Unreal Engine.

Charts they share