
ControllerBuddy
7.2#3 in controller mapping softwareFree planFree planLinuxmacOSWindows
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| Fact | ControllerBuddy | PowerAim |
|---|---|---|
| Installation | Windows installation requires vJoy and a downloaded ZIP, while Linux installation uses uinput permissions and a TGZ archive. | PowerAim is a portable Windows application with optional installer packages; x64 .NET 10 and Visual C++ runtimes are required. |
| Maker | The website identifies Matteo Hausner as the creator and copyright holder of ControllerBuddy. | The project credits Florian Gilde, whose GitHub profile identifies him as a .NET and TypeScript developer and lists AI-Ming among his local-AI projects. |
| Purpose | ControllerBuddy maps gamepad inputs for flight simulators, aiming to let users fly without a joystick, keyboard, or mouse. | PowerAim captures the screen, runs a YOLOv8 model, and moves the mouse or a virtual controller toward detected targets. |
| Support | The project directs bug reports to GitHub Issues and questions to its Discord community. | The project accepts optional support, and its documentation links to contact and support resources. |
ControllerBuddy suits flight-simulator players who want to map gamepad inputs to simulator controls on Windows or Linux. It may also suit users who want community profiles or virtual joystick output.
PowerAim suits Windows users who want screen-based target detection, configurable aim profiles and controller or keyboard mapping. It is not for commercial use under its listed license.