Bevy
8.6#4 in game engine softwareFrom $5 a monthFree planAndroidiOSWebLinux
Visit| Fact | Bevy | OGRE |
|---|---|---|
| Free plan | Yes | Yes |
| Integrations | The community asset directory lists third-party plugins and integrations, including Steamworks SDK, egui, and SpacetimeDB integrations. | OGRE lists Bullet Physics integration and native Dear ImGui support, as well as Python bindings. |
| Mobile export | Yes | Yes |
| Platforms | The site lists support for Windows, MacOS, Linux, Web, iOS, and Android. | The site lists Windows, Linux, macOS, Android, iOS, and web deployment via Emscripten and WebGL. |
| Purpose | Bevy is a data-driven game engine built in Rust for making 2D and 3D games, visualizations, user interfaces, and other graphical applications. | OGRE is a modular C++ rendering backend for custom engine development, including industrial robotics, scientific visualization, and specialized games. |
| Scripting languages | Rust | C++,Python,Java,C# |
| Source code model | open_source | open_source |
| Support | The Bevy community page links to GitHub for issues and contributions, a Bevy Q&A site, and a Discord community. | Community support is available through forums, a Zulip chatroom, and a wiki; team members also offer consultancy services for commercial projects. |
| Target platforms | Windows,macOS,Linux,Web,iOS,Android | Windows,Linux,macOS,Android,iOS,WebGL,PS3,Xbox 360 |
Bevy may suit Rust developers building games or other graphical applications for its listed target platforms. It is best considered by people comfortable working with an engine that is still in development.
OGRE suits developers building custom rendering engines or specialized applications across desktop, mobile, web, and listed console targets. It is also relevant to teams using C++, Python, Java, or C# integrations.