
AccelByte Gaming Services
8.2#3 in game matchmaking softwareFrom $1,000 a monthFree planAndroidiOSWebAPI
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| Fact | AccelByte Gaming Services | Nakama |
|---|---|---|
| Core features | Its service packages cover player identity, persistent progression and cloud saves, commerce, multiplayer, and live operations. | It provides user accounts, authentication, social networking, storage, real-time data exchange, chat, notifications, leaderboards, matchmaking, and multiplayer. |
| Deployment | AGS offers Public Cloud and Private Cloud deployments, and AccelByte says it operates both 24x7. | Heroic Labs offers Nakama hosting on Heroic Cloud, while its documentation provides a Docker Compose installation guide. |
| Integrations | The game SDKs support Unreal Engine and Unity, while the TypeScript SDK can be used in a browser or service environment. | The product page names Facebook, Steam, and Google for social sign-in and says external services can be integrated through custom authentication and its REST API. |
| Intended users | AccelByte describes AGS as a service for game studios building and operating online games, from small teams to global launches. | The product is presented for game developers, studios, and publishers building online multiplayer games, from hobbyists and indie teams to AAA studios. |
| Product | AccelByte Gaming Services is a managed backend platform for building and operating online games. | Nakama is a scalable, open-source backend for social and real-time games. |
| Security | AccelByte says it is ISO 27001 compliant and commissions regular third-party penetration tests of AGS infrastructure and services. | Heroic Labs states that its cloud infrastructure and services are SOC 2 Type II compliant. |
No prices published.
AGS is intended for game studios building and operating online games, from small teams to global launches. It may suit teams seeking managed backend services for player accounts, multiplayer and live operations.
Nakama suits game developers, studios, and publishers building online games, from hobbyists and indie teams to AAA studios. Teams can install it themselves or use Heroic Cloud hosting.