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SpriteForge

SpriteForge is a free, open-source browser editor for rigged 2D sprite animation.

Place
#40 of 48
Score
5.8
SpriteForge's website

What SpriteForge is

SpriteForge is a free, open-source browser editor for rigged 2D sprite animation. It runs locally in a browser tab without an account, server, or upload pipeline, keeping projects and images on the user's machine. Users can import PNG and JPG images or TexturePacker-style sprite sheets, build parent-child bone rigs, pose characters, and animate them on a timeline. The timeline includes keyframes, easing, curve previews, undo and redo, and two-bone inverse kinematics. Mesh attachments use GPU skinning and automatic weight recomputation. Editable projects use the .sfproj format and autosave in browser localStorage. Exports include Spine-style JSON, atlas and PNG files, a standalone runtime.html player, and MP4 previews. Exported bundles are intended for Spine-compatible runtimes, including Phaser, PixiJS, Unity, Godot, and custom runtimes. The project describes itself as an early release, with advanced features still in progress. Spine bundle import is partial, and mobile or touch editing is unsupported; the listed desktop browsers are the latest two versions of Chrome, Firefox, Safari, and Edge.

Good

  • Runs locally without an account or uploads.
  • Supports skeletal animation and mesh attachments.
  • Exports Spine-style bundles and MP4 previews.
  • Autosaves editable projects in browser localStorage.

Watch out

  • Mobile and touch editing are unsupported.
  • Spine bundle import is partial.
  • Several advanced animation features remain in progress.
  • MP4 export can be slow on first use.

Who it suits

SpriteForge suits small teams, game jam projects, tool hackers, and people seeking a lightweight 2D rigging workflow. It is intended for desktop browser use rather than mobile or touch editing.

Verdict

SpriteForge offers a local browser workflow for building and exporting rigged sprite animations. Its early-release status and partial import support are important considerations for projects relying on advanced tools or Spine bundle details.

The facts

Each one read from SpriteForge's own pages, with the date it was checked.

What it does

Animation features
The editor includes a timeline with keyframes, easing, curve previews, undo and redo, and two-bone inverse kinematics.checked 9 Oct 2001
Development status
The repository describes SpriteForge as an early open-source release and says several advanced animation features are still in progress.checked 8 Oct 2001
Export formats
Exports include Spine 4.x-style JSON, atlas and PNG files, a standalone runtime.html player, and MP4 previews.checked 9 Oct 2001
Exports
SpriteForge exports Spine-style JSON, atlas, and PNG bundles, plus MP4 previews using H.264 via ffmpeg.wasm.checked 8 Oct 2001
Feature status
The project describes itself as an early open-source release, and says some advanced animation features remain in progress.checked 9 Oct 2001
How it works
Users import images, create a bone rig, keyframe animation, and export a Spine-compatible JSON, atlas, and PNG bundle.checked 9 Oct 2001
Image and mesh features
It supports PNG/JPG insertion, TexturePacker-style sprite sheet import, mesh attachments with GPU skinning, and automatic weight recomputation.checked 8 Oct 2001
Image import
SpriteForge supports PNG and JPG images and TexturePacker-style sprite sheet import.checked 9 Oct 2001
Import compatibility
Spine bundle import is partial and may omit constraints, non-default skins, FFD, events, draw order, and linked meshes, with warnings.checked 9 Oct 2001
Import limits
Spine 4.x bundle import is partial and omits constraints, non-default skins, FFD, events, draw order, and linked meshes, with warnings.checked 8 Oct 2001
Integrations
The specification says exported Spine JSON can be used with runtimes including Phaser, PixiJS, Unity, Godot, and custom runtimes.checked 9 Oct 2001
Intended users
The project is aimed at small teams, game-jam projects, tool hackers, and people seeking a lightweight 2D rigging workflow.checked 9 Oct 2001
License
The repository lists an MIT license.checked 9 Oct 2001
Local operation
The editor runs in the browser, with no account, server, or upload pipeline; project data and images stay on the user's machine.checked 9 Oct 2001
Local use
The project says it runs in a browser tab without an account, server, or upload pipeline, keeping projects and images on the user's machine.checked 8 Oct 2001
MP4 limitation
MP4 export uses ffmpeg.wasm, whose large bundle can make the first export slow; GIF export is not supported.checked 9 Oct 2001
Notable missing features
Brush-based weight painting, full mesh edge split/merge tools, full FFD workflow, and multi-bone and path inverse kinematics are listed as incomplete.checked 8 Oct 2001
Privacy and telemetry
The repository describes its privacy model as local-first, with no telemetry or uploads.checked 8 Oct 2001
Project files
Editable projects use the .sfproj format, which stores project data and embedded image data.checked 8 Oct 2001
Project storage
Editable projects use the .sfproj format and autosave in browser localStorage.checked 9 Oct 2001
Purpose
SpriteForge is a browser-based editor for rigged 2D sprite animation.checked 9 Oct 2001
Rigging and animation
Users can import images, build a parent-child bone hierarchy, pose characters, and animate them on a timeline.checked 8 Oct 2001
Runtime integration
Exported bundles are intended for compatible Spine-style runtimes and can also be previewed in the included standalone runtime.html player.checked 8 Oct 2001

Where it runs

Browser support
The specification lists desktop support for the latest two versions of Chrome, Firefox, Safari, and Edge, and says mobile/touch editing is unsupported.checked 9 Oct 2001

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