
Speechless
Speechless is a cloud-based voice production and script management platform for game developers.
What Speechless is
Speechless is a cloud-based voice production and script management platform for game developers. It tracks script edits and versions, supports collaboration, and reports voiceover task status. Scripts can be imported from Excel, CSV, or Google Sheets. AI text-to-speech is available from Google, ElevenLabs, and Microsoft Azure, while recording and audio upload can guide characters through speech-to-speech; that feature is currently limited to ElevenLabs V2 characters. The platform provides automatic dialogue translation and localized audio, with ElevenLabs V2 and V3 characters described as multilingual. Audio can sync or export through Google Drive and Wwise, and projects can contain several million lines and audio files with bulk TTS generation. Speechless works in web browsers and recommends Chrome. Its FAQ describes TLS browser-to-server transfer, AES256 database encryption, and Google Cloud Platform hosting. Commercial use is allowed, including released titles, trailers, and paid advertising.
Good
- Imports Excel, CSV, and Google Sheets scripts
- Supports Google, ElevenLabs, and Azure voices
- Automatic dialogue translation and localized audio
- Bulk TTS for large projects
- Commercial use is allowed
Watch out
- Speech-to-speech currently requires ElevenLabs V2 characters
- Paid starting plan is billed annually
- Platform is entirely cloud-based
Who it suits
It suits game development teams managing large scripts, AI voices, localization, collaboration, and Wwise or Google Drive audio workflows.
Verdict
Speechless combines script coordination with AI and recorded game voices, localization, and audio workflow integrations. Teams can start with the free plan or trial, then consider annual paid access for expanded use.
Plans and prices
From Speechless's own pricing page, checked 21 Oct 2026.
| Plan | Price | What it gives you |
|---|---|---|
| Starter | Free | Free to use · seats depend on subscription plan |
| Grow | €29 a month | Multiple AI TTS providers · 5-minute AI speech trial · extra credits €29/hour · billed annually |
| Enterprise | Priced on request | Large AI TTS volumes · private AI account integration · AI Hybrid Licences · SSO · Wwise integration · invoice billing |
The facts
Each one read from Speechless's own pages, with the date it was checked.
What it does
- Activity logging
- Users can track changes made to scripts and audio.checked 21 Oct 2026
- Advertising rights
- In-game scenes containing Speechless-produced voices may be used in trailers and paid advertising, while separately recorded advertising content incurs usage costs.checked 21 Oct 2026
- AI providers
- The platform supports Google Gemini 3.1, ElevenLabs V2/V3, and Microsoft Azure voice services.checked 21 Oct 2026
- AI voices
- The platform offers AI text-to-speech from Google, ElevenLabs, and Microsoft Azure.checked 9 Oct 2026
- API and SDK documentation
- The reviewed official support and product pages document integrations but do not describe a public API or SDK.checked 21 Oct 2026
- Audio synchronization
- Speechless matches scripts with corresponding audio and supports structured import and export workflows.checked 21 Oct 2026
- Authentication
- Two-factor authorization can be activated with the custom plan.checked 9 Oct 2026
- Cloud deployment
- The FAQ states that Speechless is entirely cloud-based.checked 21 Oct 2026
- Documentation
- The support site lists articles for Wwise setup, ElevenLabs private-account integration, AI licensing, characters, and workflow features.checked 21 Oct 2026
- ElevenLabs V3 requirement
- Imported private ElevenLabs voices can be switched to V3, which is alpha, and PCM 44.1 kHz requires an ElevenLabs Pro account or higher.checked 21 Oct 2026
- Google Drive integration
- Google Drive is an export and synchronization target for generated audio.checked 21 Oct 2026
- Integrations
- The site describes syncing or exporting audio through Google Drive and Wwise.checked 9 Oct 2026
- Licence status
- The reviewed official pages do not state an open-source licence for the Speechless platform.checked 21 Oct 2026
- Limit: advertising recordings
- Voice sessions recorded specifically for advertising outside game scenes require a separate usage-priced session.checked 21 Oct 2026
- Limit: seat caps
- The FAQ says collaborator seats are limited according to the subscription plan, without publishing the seat numbers there.checked 21 Oct 2026
- Limit: voice cloning availability
- The quick-cloning feature has no stated return date because ElevenLabs has paused it.checked 21 Oct 2026
- Localization
- Automatic translation supports localized dialogue, with multilingual ElevenLabs V2 and V3 characters.checked 21 Oct 2026
Where it runs
- Browser support
- The service works in all web browsers, with Chrome recommended.checked 21 Oct 2026
The company
- Company founding date
- The Company Check lists Speechless as founded in 2021 by Raoul Hamilton and headquartered in Stockholm, Sweden.checked 21 Oct 2026
- Company headquarters
- LinkedIn lists Speechless headquarters in Stockholm and company size of 2–10 employees.checked 21 Oct 2026
- Company legal identity
- Speechless is part of Voicemachine, officially registered as Voicemachine Sweden AB with Swedish VAT number SE559198837201.checked 21 Oct 2026
- Company size evidence
- Ratsit reports Voicemachine Sweden AB had two employees in 2025, compared with three in 2024.checked 21 Oct 2026
- Headquarters
- Stockholm, Swedenchecked 28 Sep 2026
- Legal company registration
- Ratsit lists Voicemachine Sweden AB as an active Swedish limited company formed in February 2019 and registered in March 2019.checked 21 Oct 2026
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