
Play With ASL
The facts below are what the maker publishes about Play With ASL, checked and dated. Our editors have not written about it yet.
Plans and prices
From Play With ASL's own pricing page, checked 7 Oct 2001.
| Plan | Price | What it gives you |
|---|---|---|
| Free | Free | 2 free packs (Animals + Colors) · all game modes · iPhone, iPad, Mac, Android · forever |
| Teachers | Free | Full content library · classroom management · student progress tracking · assignment creation · LMS integration · FREE through Teach With ASL |
| Free | Free | 2 packs: Animals + Colors · all game modes · no ads · no data selling · iPhone, iPad, Mac, Android · $0 forever |
| Teachers | Free | Full content library · classroom management · student progress tracking · assignment creation · LMS integration · FREE through Teach With ASL |
| Full Library | $5 a month | All current and future vocabulary packs · all game modes · priority access to new features · cancel anytime · iPhone, iPad, Mac, Android · $5 /month |
| Students | $5 a month | LTI 1.3 integration · automatic grade passback · roster sync · LMS single sign-on · district volume discounts · $5 /student/month |
| School License (Students) | $5 a month | LTI 1.3 integration · automatic grade passback · roster sync · LMS single sign-on · district volume discounts available · $5 /student/month |
| Full Library | $5 a month | All current and future vocabulary packs · all game modes · cancel anytime · $5 /month |
| Full Library annual | $50 a year | All current and future vocabulary packs · all game modes · priority access to new features · cancel anytime · iPhone, iPad, Mac, Android · $50/year (save 17%) |
| Full Library | $50 a year | All current and future vocabulary packs · all game modes · cancel anytime · $50/year (save 17%) |
The facts
Each one read from Play With ASL's own pages, with the date it was checked.
What it does
- Accessibility
- The maker references WCAG 2.1 AA and a VPAT 2.5 report, while noting that its report is an internal architecture-level review and a third-party audit is planned without a confirmed date.checked 7 Oct 2001
- Accessibility limitation
- The accessibility report says the three custom games have not yet had a hands-on VoiceOver or TalkBack screen-reader review.checked 15 Oct 2001
- Accessibility status
- The School Edition VPAT says it substantially supports WCAG 2.1 A and AA, with partially supported areas in custom game screens and a third-party audit still planned.checked 15 Oct 2001
- AI policy
- Student-facing games, LTI launches, rostering and grade passback are stated not to send education records or game responses to generative-AI models.checked 15 Oct 2001
- ASL content
- The vocabulary uses real ASL signs filmed by Deaf educators.checked 7 Oct 2001
- Canvas developer setup
- The Canvas guide publishes production OIDC login, launch and JWKS endpoints under api.playwithasl.com and requires manual developer-key registration.checked 15 Oct 2001
- Data practices
- The company says it does not display ads or sell personal information and lists AWS, Firebase, RevenueCat, Stripe and consent-gated Google Analytics 4 as subprocessors or services.checked 15 Oct 2001
- Documentation depth
- Public educator resources include TILT tutorials, LMS deployment guides, curriculum guidance and trust/accessibility documentation, while several Memory Match, Multiple Choice and assessment resources are marked coming soon.checked 15 Oct 2001
- Founder
- The accessibility report identifies Jon Mowl as founder and CEO.checked 15 Oct 2001
- Game modes
- The product includes Memory Match, TILT!, and Multiple Choice game modes.checked 7 Oct 2001
- Google data disclosure
- Google Play says no data is shared with third parties, while the developer disclosure says the app may collect personal, financial and four other data types, encrypts data in transit and supports deletion requests.checked 15 Oct 2001
- Hosting
- The service runs on Amazon Web Services in a single US East (N. Virginia) region.checked 15 Oct 2001
- Independent recognition
- SCORE reports that Jon Mowl’s company placed second in SCORE’s 60th Anniversary Pitch Competition and accelerated release of its second app.checked 15 Oct 2001
- Intended users
- The maker describes the product for parents, college students, families, and K–12 and higher-education classrooms.checked 7 Oct 2001
- Limit: subscription confusion
- An Apple reviewer reported paying for a monthly subscription yet still being asked to pay $1.99 for additional subjects.checked 15 Oct 2001
- LMS integrations
- The site names Canvas, Schoology, Brightspace, Moodle, Blackboard, Google Classroom and other LTI 1.3-compliant systems.checked 15 Oct 2001
- LMS limitation
- Google Classroom does not run the LTI Deep Linking and automatic grade-passback flow described for LTI platforms.checked 15 Oct 2001
Where it runs
- Android availability
- The Google Play listing supports Android phones, tablets and Chromebooks and was updated September 25, 2026.checked 15 Oct 2001
- Deaf educator videos
- The product says its vocabulary videos are filmed by Deaf educators.checked 15 Oct 2001
The company
- Company size
- LinkedIn lists company size as 2–10 employees.checked 15 Oct 2001
- Company type
- LinkedIn classifies Play With ASL as a privately held mobile-gaming-apps company.checked 15 Oct 2001
- Headquarters evidence
- Google Play identifies the developer as Play With ASL LLC at 30352 Sanderling Rd, Ocean View, Delaware 19970, United States.checked 15 Oct 2001
Money
- Free packs
- Animals and Colors are included free with every download, with no trial period or credit card required.checked 7 Oct 2001
- Limit: free progression
- Another Apple reviewer said they ran out of free stars after completing the available subjects and could not determine how to continue without paying.checked 15 Oct 2001
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