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HopStation

HopStation is a free, work-in-progress PlayStation (PSX/PS/PS1) emulator written in C++.

Place
#13 of 25
Score
5.8
HopStation's website

What HopStation is

HopStation is a free, work-in-progress PlayStation (PSX/PS/PS1) emulator written in C++. It is shared primarily as a reference for emulator developers, rather than as a finished tool for playing games. The emulator covers components including the R3000 CPU, GPU, DMA and interrupt controllers, CDROM, GTE, SPU, MDEC, and memory cards. It provides a windowed app and a headless command-line mode, plus a disassembler, executable sideloading, USB controller input, configurable logging, a VRAM viewer, and introspection windows. BIN/CUE disc images are supported, but the project describes that support as buggy. CUE parsing can prevent many games from loading, CDROM emulation is inaccurate, and SPU features such as volume sweep and dynamic ADSR are missing. A PlayStation BIOS file is required; the project identifies SCPH1001 as the only BIOS tested. The MIT-licensed code builds for Windows, Linux, and macOS. Shader-related dependencies are required on Linux and Windows builds. The author describes the project as an unfinished personal learning resource and says feature contributions are unlikely to be accepted.

Good

  • Free and licensed under MIT.
  • Builds for Windows, Linux, and macOS.
  • Includes windowed and headless application modes.
  • Provides disassembly and VRAM inspection tools.
  • Emulates a range of PlayStation hardware components.

Watch out

  • A PlayStation BIOS file is required.
  • BIN/CUE support is described as buggy.
  • CUE parsing prevents many games from loading.
  • CDROM emulation is inaccurate.

Who it suits

HopStation is primarily for emulator developers and learners who want to examine a PlayStation emulator project. Its known compatibility issues make it less suited to people seeking a reliable way to play games.

Verdict

HopStation offers emulator-focused tools and broad component emulation, but the project is unfinished and documents important compatibility limits. It is best approached as a learning reference, not primarily as a game-playing tool.

The facts

Each one read from HopStation's own pages, with the date it was checked.

Where it runs

Application features
Application features include a windowed app, headless command-line app, disassembler, executable sideloading, USB controller input, configurable logging, a VRAM viewer and ImGui introspection windows.checked 1 Oct 2026
Application modes
It provides a cross-platform windowed application and a command-line headless application for testing.checked 2 Oct 2026
BIOS requirement
Running the emulator requires a PlayStation BIOS file, and only BIOS version SCPH1001 is tested.checked 2 Oct 2026
Build platforms
CMake builds are tested on Windows, Ubuntu and macOS, with platform-specific build instructions for each.checked 2 Oct 2026
Platforms
The CMake build is tested on Windows, Ubuntu and macOS.checked 1 Oct 2026

What it does

Audience
The code is released as a reference for emulator developers rather than primarily for playing games.checked 1 Oct 2026
Audio limitation
The SPU lacks features including volume sweep and dynamic ADSR used in Final Fantasy VII.checked 1 Oct 2026
CDROM limitation
Inaccurate CDROM emulation reduces compatibility, with Doom given as an example.checked 1 Oct 2026
Compatibility
The repository lists many tested games, including Crash Bandicoot, Final Fantasy VII, Gran Turismo, Metal Gear Solid, Resident Evil, Tekken and Wipeout, with several having noted issues.checked 2 Oct 2026
Developer tools
Features include a disassembler, executable sideloading, configurable system logging, a VRAM viewer and ImGui introspection windows.checked 2 Oct 2026
Disc support
It supports bin/cue CD images, but the README labels this support buggy.checked 1 Oct 2026
Emulated hardware
It emulates the R3000 CPU, GPU, DMA controller, interrupt controller, CDROM, GTE, SPU, MDEC and memory cards.checked 2 Oct 2026
Emulation
It emulates the R3000 CPU, GPU, DMA controller, interrupt controller, CDROM, GTE, SPU, MDEC and memory cards.checked 1 Oct 2026
Graphics stack
The project evaluates SDL3 and SDL GPU; shaders use SDL_shadercross, with Vulkan on Linux requiring the spirv-cross-c dynamic library from the Vulkan SDK.checked 2 Oct 2026
Intended use
The code is released as a reference for emulator developers rather than primarily for playing games.checked 2 Oct 2026
Known compatibility issue
Buggy CUE-sheet parsing prevents many games from loading, including Tomb Raider and Wipeout.checked 1 Oct 2026
Known limitations
Known issues include crashes when a CD is ejected during loading, buggy CUE parsing, inaccurate CDROM emulation and missing SPU features such as volume sweep and dynamic ADSR.checked 2 Oct 2026
Legal note
The README states that PlayStation BIOS files are copyrighted software owned by Sony Interactive Entertainment.checked 1 Oct 2026
License
The project is licensed under the MIT License.checked 2 Oct 2026
Media and input
It supports bin/cue CD images, USB controller input and PlayStation memory-card files, with bin/cue support described as buggy.checked 2 Oct 2026
Product
HopStation is a work-in-progress but fully functional PlayStation (PSX/PS/PS1) emulator written in C++.checked 2 Oct 2026
Project status
The maker describes HopStation as an unfinished personal project, welcomes feedback and says feature contributions are unlikely to be accepted.checked 2 Oct 2026
Shader dependencies
Linux Vulkan builds require the spirv-cross-c dynamic library from the Vulkan SDK, while Windows requires dxcompiler.dll and dxil.dll.checked 1 Oct 2026

The company

Maker profile
The GitHub maker account is named howprice and links to howprice.itch.io/aira-force.checked 2 Oct 2026

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