Hollow Knight MultiWorld
Hollow Knight MultiWorld is a free, open-source set of add-ons for Hollow Knight Randomizer 4.0 that supports cooperative randomized play across linked game …
What Hollow Knight MultiWorld is
Hollow Knight MultiWorld is a free, open-source set of add-ons for Hollow Knight Randomizer 4.0 that supports cooperative randomized play across linked game files. MultiWorld distributes items among players’ worlds, while the separate ItemSync add-on shares randomized pickups within a room. Players can use local randomizer mods, access their own settings, set nicknames that appear when their items are collected in other worlds, and coordinate with a room code. A random identifier allows multiple game sessions to run on one server. Players can save and reload, reconnect, and rejoin to recover MultiWorld data after a crash before their first save. Mods are available through Scarab, which installs dependencies automatically. The project documents a public server and local hosting with MultiWorldServer.exe; WAN hosting requires forwarding port 38281. The project lists Windows as its supported platform and uses the LGPL-2.1 license. Detailed spoiler logs containing information for all players are listed as a future feature.
Good
- Supports cooperative play across linked game files
- Players retain access to their own randomizer settings
- Multiple sessions can run on one server
- Scarab automatically installs mod dependencies
- Free and open source under LGPL-2.1
Watch out
- Designed for Hollow Knight Randomizer 4.0
- WAN self-hosting requires forwarding port 38281
- Detailed spoiler logs are a future feature
Who it suits
This add-on suits Hollow Knight Randomizer 4.0 players who want cooperative item distribution across linked game files. It may also suit groups prepared to coordinate through a room code or host a server themselves.
Verdict
Hollow Knight MultiWorld adds shared randomized pickups and cross-world item distribution for players using Randomizer 4.0. Groups can connect through the listed public server or follow the local hosting instructions, with WAN access requiring port forwarding.
The facts
Each one read from Hollow Knight MultiWorld's own pages, with the date it was checked.
What it does
- Concurrent games
- The server assigns a random identifier to a generated randomization so multiple sessions can run concurrently on one server.checked 9 Oct 2026
- Concurrent sessions
- The server uses a random identifier to start separate sessions so multiple randomizer games can run simultaneously on one server.checked 8 Oct 2026
- Game dependency
- The add-ons are for Hollow Knight Randomizer 4.0.checked 8 Oct 2026
- Installation
- The maker says the mods are available through Scarab and that installing a mod automatically installs its dependencies.checked 9 Oct 2026
- ItemSync
- The separate ItemSync add-on shares randomized item pickups among players in a room.checked 9 Oct 2026
- License
- The repository lists the project under the LGPL-2.1 license.checked 9 Oct 2026
- Local randomizers
- MultiWorld lets players use local randomizer mods and their features.checked 8 Oct 2026
- Nicknames
- Players can set nicknames that appear when their items are picked up in other worlds.checked 8 Oct 2026
- Notable limitation
- Detailed spoiler logs containing all players’ information are listed as a future feature.checked 9 Oct 2026
- Per-player settings
- Each player can access the settings of their own randomizer.checked 8 Oct 2026
- Player identification
- Players can set nicknames that appear when their items are picked up in other worlds.checked 9 Oct 2026
- Public server
- The documentation lists a public server at 3.131.129.52 for connecting to a game.checked 9 Oct 2026
- Purpose
- Hollow Knight MultiWorld is a Randomizer 4 add-on that distributes items across linked game files so players can receive items found in other players’ worlds.checked 9 Oct 2026
- Randomizer support
- MultiWorld uses local randomizer mods and lets each player access their own randomizer settings.checked 9 Oct 2026
- Room coordination
- Players can use room codes to coordinate before starting a game, and room names can be reused after generation.checked 9 Oct 2026
- Save recovery
- MultiWorld supports saving and reloading, reconnecting without losing progress, and rejoining a session if a player crashes before their first save.checked 9 Oct 2026
- Security
- The opened project pages do not state security or compliance certifications or controls.checked 8 Oct 2026
- Self-hosting
- A local server can be set up from the release archive, and the setup guide describes configuring its listening IP, port, and server name.checked 9 Oct 2026
- Server commands
- Documented server commands list rooms and active sessions, and can send an item to a player if one is lost.checked 9 Oct 2026
- Server hosting
- The project documents a public server and provides instructions to host a server locally using MultiWorldServer.exe.checked 8 Oct 2026
- Server port
- The self-hosting instructions say to port forward 38281 to the machine running the server.checked 8 Oct 2026
- Server requirements
- The setup instructions say to run MultiWorldServer.exe and, for WAN access, forward the listening port through the router.checked 9 Oct 2026
Money
- Planned feature
- Detailed spoiler logs containing all players' information are listed as a future feature.checked 8 Oct 2026
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