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C64net

C64net is a free Windows emulator for the Commodore 64, written in C#.

Place
#27 of 29
Score
5.2
C64net's website

What C64net is

C64net is a free Windows emulator for the Commodore 64, written in C#. It models the computer with cycle-based timing, synchronizing emulated chips and their timing behavior. The implementation includes the VIC-II graphics chip, including graphic modes, sprites, and collision detection, plus keyboard and joystick input. It also emulates a 1541-II disk drive at hardware level, an approach that uses more resources while improving compatibility. D64 is the only disk-image format implemented, and extensions for bad-sector emulation are unsupported. Emulator state can be saved or loaded, with saves written only at the end of a frame. C64net does not provide SID sound-chip, REU, or tape emulation. Only documented CPU opcodes are implemented, and an undocumented opcode causes a crash. ROM files are excluded for legal reasons and must be obtained separately and placed in the ROM folder or beside executables. The maker says this implementation was abandoned after a C++ reimplementation and presents it as a basis for explaining emulation. The repository identifies GPL-3.0 licensing.

Good

  • Free Windows software
  • Cycle-based chip timing
  • VIC-II graphics and input support
  • 1541-II hardware-level drive emulation
  • State save and load support

Watch out

  • No SID sound emulation
  • No REU or tape emulation
  • Only D64 disk images supported
  • Undocumented opcodes crash the emulator

Who it suits

C64net suits Windows users who need a Commodore 64 emulator and understand its limited hardware and format coverage. It may also interest readers studying a cycle-based emulator implementation.

Verdict

C64net provides a focused Commodore 64 emulation base with graphics, input, drive modeling, and state handling. Its missing sound, tape, and REU features, ROM requirement, and opcode limitation define a narrow scope.

The facts

Each one read from C64net's own pages, with the date it was checked.

What it does

Audio limit
SID chip emulation is not implemented.checked 8 Oct 2001
Compatibility limits
Only documented CPU opcodes are implemented, and executing an undocumented opcode causes the emulator to crash.checked 8 Oct 2001
Disk images
D64 is the only disk-image format implemented, and D64 extensions for bad-sector emulation are unsupported.checked 8 Oct 2001
Drive emulation
It emulates a 1541-II disk drive at the hardware level, which uses more resources but improves compatibility.checked 8 Oct 2001
Emulation timing
The emulator uses cycle-based emulation to synchronize chips and emulate their timing.checked 8 Oct 2001
Graphics
It emulates the VIC-II graphics chip, including graphic modes, sprites, and collision detection.checked 8 Oct 2001
Hardware coverage
The implementation covers much of the hardware needed to run games, including the VIC-II graphics chip and keyboard and joystick input.checked 8 Oct 2001
Input
The implementation includes keyboard and joystick emulation.checked 8 Oct 2001
License
The repository identifies its license as GPL-3.0.checked 8 Oct 2001
Missing features
SID sound-chip emulation, REU emulation, and tape emulation are unavailable.checked 8 Oct 2001
Other limits
REU and tape emulation are unavailable, and only documented CPU opcodes are implemented.checked 8 Oct 2001
Product
C64net is a Commodore 64 emulator written in C#.checked 8 Oct 2001
Project status
The maker says this C# implementation was abandoned after a C++ reimplementation and describes it as a base for explaining emulation.checked 8 Oct 2001
Purpose
C64net is a Commodore 64 emulator written in C#.checked 8 Oct 2001
ROM files
ROM files are excluded for legal reasons and must be obtained separately and placed in the project ROM folder or beside the executable.checked 8 Oct 2001
ROM requirement
ROM files are excluded for legal reasons and must be obtained separately and copied into the project ROM folder or alongside the executables.checked 8 Oct 2001
Save states
Emulator state can be saved or loaded, with saves written only at the end of a frame.checked 8 Oct 2001
Timing
The emulator uses cycle-based timing to synchronize chips and implements real-drive emulation of a 1541-II disk drive.checked 8 Oct 2001

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