
Elias
6.8#4 in game audio middleware€5,850, paid onceAndroidiOSmacOSWindows
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| Fact | Elias | irrKlang |
|---|---|---|
| Extensibility | Elias is written in C and C++, supports Python tooling and automations, and offers source code access at higher license tiers. | Playback formats can be extended with plugins, and users can provide their own file-format readers and decoders. |
| Headquarters | Värmdö, Sweden | Neulengbach, Austria |
| Integrations | The maker says Unity and Godot integrations are provided out of the box and that custom or other engines can be integrated. | irrKlang is independent of Irrlicht and can be used in projects that do not use it. |
| Product | Elias 4 is game audio middleware and a sound engine for interactive soundscapes and adaptive music. | irrKlang is a cross-platform 2D and 3D sound engine and audio library for C++, C# and .NET languages. |
| Security and compliance | The maker's privacy policy says the website collects device information including browser, IP address, time zone and cookies. | The maker's license page provides an as-is warranty disclaimer and disclaims liability for damages; it does not state a security certification. |
| Support | Support options include an online manual, tutorials, Discord, email, video calls, shared chat rooms and on-site visits. | The maker directs users to its forum or email contact for questions, and the Pro full license includes prioritized email support. |
Elias suits composers and sound designers creating adaptive game audio, as well as programmers building tools and workflows through its APIs and wrappers. It is aimed at game projects that need interactive sound and music across supported build targets.
It suits developers building audio into C++, C#, or other .NET projects across Windows, Linux, and macOS. Non-commercial users can use it for free; commercial products require a Pro license.