
Elias
6.8#4 in game audio middleware€5,850, paid onceAndroidiOSmacOSWindows
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| Fact | Elias | GameSynth Runtime |
|---|---|---|
| Authoring | Elias Studio provides visual scripting for sample-perfect audio graphs that combine logic, game parameters, playback and DSP. | The GameSynth authoring tool provides editors for procedural audio models, visual patching to create models, and a sketch pad. |
| Headquarters | Värmdö, Sweden | Tsugi G.K.'s contact page lists its address as Yoneyama 3-5-8, Chuo-ku, 950–0916 Niigata, Japan. |
| Product | Elias 4 is game audio middleware and a sound engine for interactive soundscapes and adaptive music. | GameSynth Runtime is procedural audio middleware that generates sound effects in real time from patches designed in GameSynth and real-time game inputs. |
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Elias suits composers and sound designers creating adaptive game audio, as well as programmers building tools and workflows through its APIs and wrappers. It is aimed at game projects that need interactive sound and music across supported build targets.
It is intended for teams creating interactive procedural audio for games and other production contexts listed by Tsugi. Developers using Unity, Unreal, consoles, or embedded devices may find its integrations relevant.